REC 02:14:08:09 · FRAME 0247 / 9408 · REEL 02 — TAKE 04 · 23.976 fps · 2.35:1 SCENE: HOMEPAGE · OPERATOR: VISITOR_01 · ● LIVE
FRAME · 0001 SPORE STUDIO · STORY PLANNING & OBJECT RELATION EDITOR FRAME · 0247
EXP · 1/48 REC ▸ NEG 35 · COLOR · ANAMORPHIC · DEV LAB 02 ISO · 320
PRODUCTIONSPORE / 0.9.4 (TENDRIL)
SCENE · SHOT · TAKE001 · A · 04
DIRECTORYOU
DOPCLAUDE / CODEX
FORMATSKEL · YAML · BONE
DATE2026-05-24

SPORE IS STORYBOARD DNA.

A multi-window cockpit for AI-assisted film & video production. Six rooms. One story format. Every prompt is a seed; every scene blooms from the same skeleton.

Windows6 cockpits
NativeSKEL · YAML
Compiles toHiggsfield · Sora · Veo
§ 01 / STORYBOARD

SIX FRAMES.
ONE PIPELINE.

Scroll the strip. Each frame is a window in the suite — and a step in the production loop. Pre-vis → blocking → bloom.
01 · HUBFR · 001
The Hub
Six cockpits dock in one launcher. Every project, every reel, every shot on one slate.
HUB · 6 WINDOWS
02 · STUDIOFR · 002
Studio
Cast your characters, build locations, keep series-canon consistent across episodes.
CAST · LOCATIONS RHEA VEX FOUNDRY int · day DEEP DOCK ext · night
03 · POLLINATEFR · 003
Pollinate
Screenplay writing that knows your world. Type a beat — Claude proposes the scene.
SCENE 12 · INT. FOUNDRY · NIGHT RHEA wipes the ash from the wall. The pattern underneath is humming and not in any key she knows + beat+ char + shot~ tone
04 · DIRECTORFR · 004
Director
Storyboard, shot-edit, time, and assemble prompts. The cutting room with foresight.
SHOT TIMELINE · SC 12 12A · WIDE 12B · OTS 12C · CU 12D · INSERT 12E · 2-SHOT
05 · BONEYARDFR · 005
Boneyard
BONE schemas — pluggable prompt skeletons. Ship your own. Install a friend's.
BONE · CINEMATIC.LIGHT noir.v3 12 fields $0 anamorphic.x 18 fields $12 vhs.dirty 9 fields $4
06 · GREENHOUSEFR · 006
Greenhouse
Every still, every clip, every voice take. The media pool, climate-controlled.
MEDIA POOL · 247 ITEMS
§ 02 / SKEL

YOUR STORY,
BONE BY BONE.

SKEL is a YAML-native anatomy for story. Skull is scene. Spine is timeline. Ribs are shots. Read it by hand, write it by voice, watch it grow on its own.
FIG · 02 — SKEL ANATOMY · v0.9.4PLATE · 247
scene: SKULL premise & pov cast: CLAVICLE character refs timeline: SPINE beats in order shots: RIBS coverage · framing world: PELVIS locations · era prompt: PHALANX compiled BONE arc: FEMUR character growth render: TARSAL target engine
SCENE_12.skel.yamlSKEL · v0.9.4 · synced
# Scene 12 — Foundry interior, night. Rhea finds the pattern.
scene: int_foundry_night
premise: "the wall remembers the song"

cast:
  - id: rhea
    ref: studio://cast/rhea@v3
    mood: [curious, afraid]

world:
  location: studio://loc/foundry
  era: post-bloom
  light: single_sodium, falloff_fast

timeline:
  - beat: enters           # 00:00
  - beat: wipes_ash        # 00:08
  - beat: hears_humming    # 00:22

shots:
  - id: 12a  framing: wide     lens: 35
  - id: 12b  framing: ots      lens: 50
  - id: 12c  framing: close    lens: 85

render:
  engine: higgsfield
  bone:   anamorphic.x@boneyard.v2
  seed:   0247
SKULL → scene
premise, pov, the single weight the scene carries.
SPINE → timeline
beats in order. shift one — the rest re-align.
RIBS → shots
coverage that protects the lungs of the scene.
PELVIS → world
locations, era, gravity. where the body stands.
§ 03 / BONEYARD

SHIP A LOOK
AS A BONE.

BONEs are pluggable prompt schemas — a director's voice as a YAML file. Install a friend's. Fork it. Sell yours. Compile to any image or video engine.
BONE · 0042LIVE
anamorphic.x
Anamorphic squeeze. Soft halation, oval bokeh, restrained chroma. Bias to 50mm.
@northcoast · 18f$12
BONE · 0031v.LOCAL
noir.v3
Hard chiaroscuro. Venetian-blind highlights, deep-black midtones, drifting fog.
@m.bauer · 12fFree
BONE · 0058v.LOCAL
vhs.dirty
1989 home camcorder. Tracking errors, chroma bleed, tape-warble audio coupling.
@kura · 9f$4
BONE · 0103LIVE
doc.handheld
Vérité handheld documentary. Subtle micro-shake, available-light, reactive zoom.
@frame_lab · 14f$8
§ 04 / GREENHOUSE

EVERY ASSET
STILL ALIVE.

The media pool with seasons. Stills, clips, voice takes, references — versioned, tagged by SKEL, ripened on demand and never lost.

The Pool

247 items across this production. Filtered by who's in frame, where it shoots, and which BONE rendered it. Trace any still back to the YAML that grew it.
cast.rhea94
cast.vex61
loc.foundry48
bone.anamorphic.x32
bone.noir.v312
untagged0
§ 05 / SKILL

TEACH
THE MACHINE.

One skill file. Drop it in Claude, Codex, or any agent. It learns to read SKEL, write BONEs, run the pipeline — end to end.
spore.skill.md · 1 file · 4kb

One file
that teaches the room.

Every cockpit speaks the same dialect: SKEL in, BONE out. The skill file makes that dialect legible to an LLM — so the model can open a scene, read its bones, write the next shot, and compile a prompt without ever leaving the project.

Drop it into Claude. Codex. A local agent. Anywhere a model can read text, SPORE can be operated by voice.

spore.skill.mdEDITED · 02:14:08
# SPORE — the production skill
You are operating SPORE, a six-window suite for AI-assisted film.
All state lives in .skel YAML files. All output is .bone compiled prompts.
## tools you have
studio.cast.add · studio.loc.add
pollinate.scene.write · pollinate.beat.expand
director.shot.add · director.timeline.shift
boneyard.bone.compile · boneyard.bone.publish
greenhouse.media.fetch · greenhouse.tag.apply
## the loop
1. read the active .skel
2. propose the next beat in scene order
3. compile a BONE prompt for each new shot
4. render via the configured engine
5. file the result in the greenhouse with tags
— public beta · march 2026 —

BUILD A
FILM FROM A SPORE.

macOS · Windows · Linux · 184 MB · v0.9.4 (tendril)
TIMELINE · 00:00:00
03:14:00 · 2% · SKEL v0.9.4